Thubnail Of augmented reality as a medium of gamification of consumption in the context of global village ...

augmented reality as a medium of gamification of consumption in the context of global village ...

Thubnail Of augmented reality as a medium of gamification of consumption in the context of global village ...
2017
17 Pages
897 KB
English
14066 Views

In This Study Huizinga's Game Notion Is Related With Augmented Technology And IKEA's Reality, Is Examined Etymologically; It Is Identified By The Combination Of Greek Words Techner And Logos. Techner Typography Culture (transfers The Information Via Printed Book) Finally Electrical And Electronic, Download PDF file of augmented reality as a medium of gamification of consumption in the context of global village ..., Published originally in 2017. This PDF file has 17 Pages pages and the PDF file size is 897 KB. The PDF file is written in English, Categorized in . As of 14 March 2025, this page has been bookmarked by 10,190 people. Now You Can Download "augmented reality as a medium of gamification of consumption in the context of global village ... Book" as PDF or You Can See Preview By Clicking Below Button.

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